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james_dean
space cowboy


Joined: 27 Oct 2004
Posts: 2258
Topics: 15
Location: Bendigo, Vic, Australia

PostPosted: Thu Sep 21, 2006 1:02 am    Post subject: Add User to Ignore List Reply with quote

Yeah, I've thought of it (or read about it, one of those) before but can't see how the first 'dex' could ever be called a complete dex. Video would be great if possible.
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fatbagger
Shredaholic


Joined: 12 Jul 2003
Posts: 144
Topics: 3
Location: Seattle, WA

PostPosted: Thu Sep 21, 2006 6:09 am    Post subject: Add User to Ignore List Reply with quote

I never said it was two dexes and butterfly whirl was just the easiest way to explane the trick. I consider it to be one new kind of dex. And the trick is preformed downtime.

I don't care if you consider it a trick. fine with me Wink

I may not be the best footbagger, I don't even shred anymore due to knee injury, but I do not lie.

I just posted it because the tricks are easy and may open up huge doors in footbag if people start trying them.

Sorry if I made an ass of myself.
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Last edited by fatbagger on Wed Sep 27, 2006 7:22 am; edited 2 times in total
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james_dean
space cowboy


Joined: 27 Oct 2004
Posts: 2258
Topics: 15
Location: Bendigo, Vic, Australia

PostPosted: Thu Sep 21, 2006 6:19 am    Post subject: Add User to Ignore List Reply with quote

Awe we're not that mean! Butterfly whirl sort of implied two dexes, so you can see our confusion. So you mean a whirl where the bag passes under your thigh first?
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setman
Banned user


Joined: 09 Nov 2004
Posts: 1380
Topics: 16
Location: Poland

PostPosted: Sat Sep 23, 2006 10:47 pm    Post subject: Add User to Ignore List Reply with quote

Senor Grommet wrote:
Fatbagger, I dont know how long you've been shreddin', but I do not believe that you can hit moves that END ON CLIPPER as uptime sets. Thus, butterfly whirl is not a move. A butterfly as an uptime move is really just a tapping set, and if you dont plant the tapping leg, then you might call it muted tapping same side whirl. I dont get "butterfly whirl" though. Maybe you and ricky Moran should rethink that one . . .



it could be original atomic ss whirl
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shredzilla
Post Master General


Joined: 14 Oct 2005
Posts: 3260
Topics: 107
Location: Paradise Lost

PostPosted: Tue Oct 24, 2006 7:56 pm    Post subject: Add User to Ignore List Reply with quote

I'm naming my next move after bluntobj3ct, Moxie, and....some other people lol.


[Mod Edit: Neither slander nor spamming are allowed on the forum. -Moxie]
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Oroza
Fearless


Joined: 20 May 2006
Posts: 569
Topics: 35
Location: Chicago

PostPosted: Sat Nov 11, 2006 12:45 am    Post subject: Add User to Ignore List Reply with quote

you seen the "bent" video? bent whirl possible?, as bent is to butterfly, arguable dex. it also seems like dod with in-dex.
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professor
Post Master General


Joined: 10 Oct 2004
Posts: 2302
Topics: 55
Location: Las Vegas

PostPosted: Wed Feb 14, 2007 6:44 pm    Post subject: Add User to Ignore List Reply with quote

In the trick tips section they have reverse whirling swirl named Helix. By deduction I would say that reverse whirring swirl should be called Double Helix.
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semiconscious
Multidex Master


Joined: 21 May 2006
Posts: 200
Topics: 7
Location: Halifizzax, Nova Scizzotia

PostPosted: Sun Apr 15, 2007 8:46 pm    Post subject: Add User to Ignore List Reply with quote

I'm confused about S&M smasher (atomic opp barrage). Not that I'm a real ADD lover or nothin, but it seems like 6 ADDS (dex+dex+xdex+dex+xdex+del) is two much. Why does it receive two xdexes? That would mean that pdx barrage would be a five, cause (dex+pdx+dex+xdex+del). It may be that I don't understand xdex that well. In that case, wanna tell me?

PS I really only posted this cause i wantted to sound smart. Is that so wrong?

PPS I can't hit S&M smasher, but whatever
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grek
Fearless


Joined: 19 Dec 2004
Posts: 549
Topics: 10

PostPosted: Mon Apr 16, 2007 2:48 pm    Post subject: Add User to Ignore List Reply with quote

S&M Smasher is a 5 if you count xdex... if so then after 2 xdex the trick recieves an extra add...
Hope it helped!
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Cod
Flower Child


Joined: 27 Dec 2003
Posts: 2256
Topics: 142
Location: Warsaw, Poland

PostPosted: Mon Apr 16, 2007 3:54 pm    Post subject: Add User to Ignore List Reply with quote

This list and Job's notation for all these moves have been written by me. While creating it I was using my own feeling of Xdex add. Not everyone must agree with it. In my opinion, S&M Smasher has 3 full-dexes so it should have two Xdex adds.
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semiconscious
Multidex Master


Joined: 21 May 2006
Posts: 200
Topics: 7
Location: Halifizzax, Nova Scizzotia

PostPosted: Mon Apr 16, 2007 4:55 pm    Post subject: Add User to Ignore List Reply with quote

I agree, I guess. I just feel like if thats the case, then pdx barrage would be 5. I'm thinking about S+M smasher being equivalent to an atomic pdx barrage (where the toe set to crossbody position to opp component is somewhat akin to pdx, but gets called xdex), see what I mean? So that means if you take out the one dex, but still set it from the opp crossbody position, you should only lose one ADD.
I don't even know why I got into this.
Stupid outdated ADD system.
If it looks good, do it.
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Cod
Flower Child


Joined: 27 Dec 2003
Posts: 2256
Topics: 142
Location: Warsaw, Poland

PostPosted: Mon Apr 16, 2007 7:07 pm    Post subject: Add User to Ignore List Reply with quote

In my feeling of Xdex Paradox Barrage is a 5 adder Smile. Same as Pixie Barrage. But Fairy ss Barrage has only 4 adds because the first Barrage dex is only a half-dex after this set.

PS. Sailing ss Merlin has the same add value as Pixie Merlin. That's so stupid Very Happy.
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Sitarski
Shredaholic


Joined: 01 Dec 2004
Posts: 189
Topics: 9
Location: Maine

PostPosted: Tue Nov 06, 2007 8:18 pm    Post subject: Add User to Ignore List Reply with quote

Bolded the typo:

Flipwalk (ADD 4)
Dragon set Stepping op Firefly
Dragon set Stepping op Butterfly Dragon
Dragon > Op In (DEX) >> Op Out (DEX) > Op Dragon (XBD)(DEL)

I think should be added:

Dragon Slayer (ADD 4)
Atomic op Firefly
Atomic op Butterfly Dragon
Toe > Op out (DEX) >> Op out (DEX) > Op Dragon (XBD)(DEL)


Adam
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professor
Post Master General


Joined: 10 Oct 2004
Posts: 2302
Topics: 55
Location: Las Vegas

PostPosted: Wed Jan 09, 2008 11:45 pm    Post subject: Add User to Ignore List Reply with quote

Quote:
Big Apple Sauce / Chilly Pilly Sauce (ADD 9)


It should be Chilly Philly Sauce.
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Asmus
Kicky Sack Naïve


Joined: 13 Jun 2004
Posts: 2585
Topics: 90
Location: Copenhagen

PostPosted: Mon Jan 21, 2008 10:32 pm    Post subject: Add User to Ignore List Reply with quote

Whiz (2 adds) - Downtime Whirling Inside
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Drew
Fearless


Joined: 25 Sep 2006
Posts: 551
Topics: 15
Location: Philadelphia, PA

PostPosted: Tue Jan 29, 2008 4:19 pm    Post subject: Add User to Ignore List Reply with quote

I was playing with Chris Balch, Drew MArtin and Benny Kellman last year and they were talking about Frothy Walrus, or backside clownface? Neither of these are on the list, any help as to what they are? Thx!
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max
Australofrenchbrityorkus


Joined: 24 Apr 2002
Posts: 3678
Topics: 91
Location: Bondi Beach, Australia

PostPosted: Tue Jan 29, 2008 4:58 pm    Post subject: Add User to Ignore List Reply with quote

Quote:
Frothy Walrus, or backside clownface? Neither of these are on the list, any help as to what they are? Thx!


exactly what you said:

Frothy Walrus IS a backside clownface. It's a furious ps. egg In the latest Vasek videos he does quite a few of them mid-time.
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akalazou
Fearless


Joined: 12 Sep 2005
Posts: 739
Topics: 29
Location: Montreal, Qc

PostPosted: Fri Feb 08, 2008 11:09 pm    Post subject: Add User to Ignore List Reply with quote

i think i invented 2 moves. 5 and 7 adds

Happy Smurf (5 adds):
stepping ingyro muted whirl.


Naughty Dwarf (7 adds):
symp stepping ingyro symp whirl.

i cant hit that by myself but im sure Jorden, David, Jim or any other of that kind of player could hit them !
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Jorden
Retro Athlete


Joined: 23 May 2003
Posts: 1819
Topics: 136
Location: Hamilton, Ontario, Canada

PostPosted: Tue Feb 12, 2008 4:53 am    Post subject: Add User to Ignore List Reply with quote

Julien, simply thinking of moves doesn't mean you invented them. Laughing

I hit your "naughty dwarf" move (full symp). The other is quite painful, actually. Tried a couple times with no prevail.

I've permanently stopped naming moves, unless it's an entirely new concept that cannot be broken down into technical terms. Our system is a nightmare as it is. Combinations of uptime and downtime components should be left alone imo.
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C-Fan
Enrico Palazzo


Joined: 24 Jan 2003
Posts: 6941
Topics: 233
Location: Washington, DC

PostPosted: Tue Feb 12, 2008 5:42 am    Post subject: Add User to Ignore List Reply with quote

Jorden wrote:
Julien, simply thinking of moves doesn't mean you invented them. Laughing

.


What about supernemesis? Razz

Regarding move names, I agree with Kevin Regamey that only downtime concepts should be named. Given that all common sets have names, any trick can be succinctly described as "set+downtime component." Most of the common combinations of set+downtime already have names, and the harder stuff is fine without it.

Examples of tricks that have names, and should have names:

1. Common tricks which are set+downtime, but should have names because they are so common: blur, ripwalk, smear, atom smasher.

2. Uncommon downtime component that has an unwieldy, long technical name. Examples: monster, WHAT?!, swivel, revup.

Tricks which don't need names:

1. Stuff that is easily understood: spinning clipper, blurry drifter, ducking butterfly.

2. Obscure tricks which are almost never hit: sailing ducking mirage, furious ss motion, etc.

3. Hard tricks which have easy-to-understand technical names: furious blender, sailing whirl, symp whirling ripstein, etc.
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