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james_dean space cowboy

Joined: 27 Oct 2004 Posts: 2258 Topics: 15 Location: Bendigo, Vic, Australia
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Posted: Thu Sep 21, 2006 1:02 am Post subject: |
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Yeah, I've thought of it (or read about it, one of those) before but can't see how the first 'dex' could ever be called a complete dex. Video would be great if possible. _________________
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fatbagger Shredaholic
Joined: 12 Jul 2003 Posts: 144 Topics: 3 Location: Seattle, WA
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Posted: Thu Sep 21, 2006 6:09 am Post subject: |
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I never said it was two dexes and butterfly whirl was just the easiest way to explane the trick. I consider it to be one new kind of dex. And the trick is preformed downtime.
I don't care if you consider it a trick. fine with me
I may not be the best footbagger, I don't even shred anymore due to knee injury, but I do not lie.
I just posted it because the tricks are easy and may open up huge doors in footbag if people start trying them.
Sorry if I made an ass of myself. _________________
Last edited by fatbagger on Wed Sep 27, 2006 7:22 am; edited 2 times in total |
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james_dean space cowboy

Joined: 27 Oct 2004 Posts: 2258 Topics: 15 Location: Bendigo, Vic, Australia
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Posted: Thu Sep 21, 2006 6:19 am Post subject: |
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Awe we're not that mean! Butterfly whirl sort of implied two dexes, so you can see our confusion. So you mean a whirl where the bag passes under your thigh first? _________________
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setman Banned user

Joined: 09 Nov 2004 Posts: 1380 Topics: 16 Location: Poland
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Posted: Sat Sep 23, 2006 10:47 pm Post subject: |
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| Senor Grommet wrote: | | Fatbagger, I dont know how long you've been shreddin', but I do not believe that you can hit moves that END ON CLIPPER as uptime sets. Thus, butterfly whirl is not a move. A butterfly as an uptime move is really just a tapping set, and if you dont plant the tapping leg, then you might call it muted tapping same side whirl. I dont get "butterfly whirl" though. Maybe you and ricky Moran should rethink that one . . . |
it could be original atomic ss whirl _________________
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shredzilla Post Master General
Joined: 14 Oct 2005 Posts: 3260 Topics: 107 Location: Paradise Lost
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Posted: Tue Oct 24, 2006 7:56 pm Post subject: |
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I'm naming my next move after bluntobj3ct, Moxie, and....some other people lol.
[Mod Edit: Neither slander nor spamming are allowed on the forum. -Moxie] _________________
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Oroza Fearless

Joined: 20 May 2006 Posts: 569 Topics: 35 Location: Chicago
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Posted: Sat Nov 11, 2006 12:45 am Post subject: |
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you seen the "bent" video? bent whirl possible?, as bent is to butterfly, arguable dex. it also seems like dod with in-dex. _________________
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professor Post Master General

Joined: 10 Oct 2004 Posts: 2302 Topics: 55 Location: Las Vegas
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Posted: Wed Feb 14, 2007 6:44 pm Post subject: |
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In the trick tips section they have reverse whirling swirl named Helix. By deduction I would say that reverse whirring swirl should be called Double Helix. _________________
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semiconscious Multidex Master

Joined: 21 May 2006 Posts: 200 Topics: 7 Location: Halifizzax, Nova Scizzotia
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Posted: Sun Apr 15, 2007 8:46 pm Post subject: |
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I'm confused about S&M smasher (atomic opp barrage). Not that I'm a real ADD lover or nothin, but it seems like 6 ADDS (dex+dex+xdex+dex+xdex+del) is two much. Why does it receive two xdexes? That would mean that pdx barrage would be a five, cause (dex+pdx+dex+xdex+del). It may be that I don't understand xdex that well. In that case, wanna tell me?
PS I really only posted this cause i wantted to sound smart. Is that so wrong?
PPS I can't hit S&M smasher, but whatever _________________
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grek Fearless

Joined: 19 Dec 2004 Posts: 549 Topics: 10
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Posted: Mon Apr 16, 2007 2:48 pm Post subject: |
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S&M Smasher is a 5 if you count xdex... if so then after 2 xdex the trick recieves an extra add...
Hope it helped! _________________
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Cod Flower Child

Joined: 27 Dec 2003 Posts: 2256 Topics: 142 Location: Warsaw, Poland
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Posted: Mon Apr 16, 2007 3:54 pm Post subject: |
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This list and Job's notation for all these moves have been written by me. While creating it I was using my own feeling of Xdex add. Not everyone must agree with it. In my opinion, S&M Smasher has 3 full-dexes so it should have two Xdex adds. _________________
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semiconscious Multidex Master

Joined: 21 May 2006 Posts: 200 Topics: 7 Location: Halifizzax, Nova Scizzotia
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Posted: Mon Apr 16, 2007 4:55 pm Post subject: |
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I agree, I guess. I just feel like if thats the case, then pdx barrage would be 5. I'm thinking about S+M smasher being equivalent to an atomic pdx barrage (where the toe set to crossbody position to opp component is somewhat akin to pdx, but gets called xdex), see what I mean? So that means if you take out the one dex, but still set it from the opp crossbody position, you should only lose one ADD.
I don't even know why I got into this.
Stupid outdated ADD system.
If it looks good, do it. _________________
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Cod Flower Child

Joined: 27 Dec 2003 Posts: 2256 Topics: 142 Location: Warsaw, Poland
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Posted: Mon Apr 16, 2007 7:07 pm Post subject: |
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In my feeling of Xdex Paradox Barrage is a 5 adder . Same as Pixie Barrage. But Fairy ss Barrage has only 4 adds because the first Barrage dex is only a half-dex after this set.
PS. Sailing ss Merlin has the same add value as Pixie Merlin. That's so stupid . _________________
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Sitarski Shredaholic

Joined: 01 Dec 2004 Posts: 189 Topics: 9 Location: Maine
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Posted: Tue Nov 06, 2007 8:18 pm Post subject: |
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Bolded the typo:
Flipwalk (ADD 4)
Dragon set Stepping op Firefly
Dragon set Stepping op Butterfly Dragon
Dragon > Op In (DEX) >> Op Out (DEX) > Op Dragon (XBD)(DEL)
I think should be added:
Dragon Slayer (ADD 4)
Atomic op Firefly
Atomic op Butterfly Dragon
Toe > Op out (DEX) >> Op out (DEX) > Op Dragon (XBD)(DEL)
Adam _________________
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professor Post Master General

Joined: 10 Oct 2004 Posts: 2302 Topics: 55 Location: Las Vegas
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Posted: Wed Jan 09, 2008 11:45 pm Post subject: |
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| Quote: | | Big Apple Sauce / Chilly Pilly Sauce (ADD 9) |
It should be Chilly Philly Sauce. _________________
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Asmus Kicky Sack Naïve

Joined: 13 Jun 2004 Posts: 2585 Topics: 90 Location: Copenhagen
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Posted: Mon Jan 21, 2008 10:32 pm Post subject: |
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Whiz (2 adds) - Downtime Whirling Inside _________________
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Drew Fearless

Joined: 25 Sep 2006 Posts: 551 Topics: 15 Location: Philadelphia, PA
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Posted: Tue Jan 29, 2008 4:19 pm Post subject: |
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I was playing with Chris Balch, Drew MArtin and Benny Kellman last year and they were talking about Frothy Walrus, or backside clownface? Neither of these are on the list, any help as to what they are? Thx! _________________
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max Australofrenchbrityorkus

Joined: 24 Apr 2002 Posts: 3678 Topics: 91 Location: Bondi Beach, Australia
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Posted: Tue Jan 29, 2008 4:58 pm Post subject: |
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| Quote: | | Frothy Walrus, or backside clownface? Neither of these are on the list, any help as to what they are? Thx! |
exactly what you said:
Frothy Walrus IS a backside clownface. It's a furious ps. egg In the latest Vasek videos he does quite a few of them mid-time. _________________
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akalazou Fearless

Joined: 12 Sep 2005 Posts: 739 Topics: 29 Location: Montreal, Qc
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Posted: Fri Feb 08, 2008 11:09 pm Post subject: |
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i think i invented 2 moves. 5 and 7 adds
Happy Smurf (5 adds):
stepping ingyro muted whirl.
Naughty Dwarf (7 adds):
symp stepping ingyro symp whirl.
i cant hit that by myself but im sure Jorden, David, Jim or any other of that kind of player could hit them ! _________________
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Jorden Retro Athlete
Joined: 23 May 2003 Posts: 1819 Topics: 136 Location: Hamilton, Ontario, Canada
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Posted: Tue Feb 12, 2008 4:53 am Post subject: |
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Julien, simply thinking of moves doesn't mean you invented them.
I hit your "naughty dwarf" move (full symp). The other is quite painful, actually. Tried a couple times with no prevail.
I've permanently stopped naming moves, unless it's an entirely new concept that cannot be broken down into technical terms. Our system is a nightmare as it is. Combinations of uptime and downtime components should be left alone imo. _________________
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C-Fan Enrico Palazzo

Joined: 24 Jan 2003 Posts: 6941 Topics: 233 Location: Washington, DC
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Posted: Tue Feb 12, 2008 5:42 am Post subject: |
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| Jorden wrote: | Julien, simply thinking of moves doesn't mean you invented them.
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What about supernemesis?
Regarding move names, I agree with Kevin Regamey that only downtime concepts should be named. Given that all common sets have names, any trick can be succinctly described as "set+downtime component." Most of the common combinations of set+downtime already have names, and the harder stuff is fine without it.
Examples of tricks that have names, and should have names:
1. Common tricks which are set+downtime, but should have names because they are so common: blur, ripwalk, smear, atom smasher.
2. Uncommon downtime component that has an unwieldy, long technical name. Examples: monster, WHAT?!, swivel, revup.
Tricks which don't need names:
1. Stuff that is easily understood: spinning clipper, blurry drifter, ducking butterfly.
2. Obscure tricks which are almost never hit: sailing ducking mirage, furious ss motion, etc.
3. Hard tricks which have easy-to-understand technical names: furious blender, sailing whirl, symp whirling ripstein, etc. _________________
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